Digital - Tutors Creative Development: Advanced Car Rigging in 3ds Max with Stewart Jones
English | 2 hrs. 52 min. | Video: VP6 (.flv) 1280?720 | Audio: MP3 44.1KHz mono | 1.33 GBThroughout this 3ds Max tutorial, we will take a look at how to create an animation rig with automatic controls for cars and vehicles in 3ds Max.
This tutorial will cover the creation and implementation of a car rig in 3ds Max. We will look at the creation of a generic animation rig and then expand on this by adding automation and terrain attachment controls.
Lesson Outline (26 lessons)1. Introduction and project overview 2 min. 16 sec.2. Preparing the scene 12 min. 14 sec.3. Finishing the clean up of the scene 6 min. 52 sec.4. Wheel rotation location 4 min. 35 sec.5. Understanding car movements 2 min. 8 sec.6. Main car controls 9 min. 44 sec.7. Control naming and hierarchy placement 2 min. 50 sec.8. Adding wheel controllers 10 min. 36 sec.9. Organizing the controllers 1 min. 37 sec.10. Controller hierarchy connection 4 min. 37 sec.11. Freezing the transformations 2 min. 51 sec.12. Adding in roll and lean 10 min. 19 sec.13. Creating an animatable pivot 8 min. 34 sec.14. Setting up the basic wheel rig 8 min. 38 sec.15. Creating an effective steering system 6 min. 22 sec.16. Locking the controllers 9 min. 8 sec.17. Limiting and locking the tire controls 7 min. 1 sec.18. Creating FFD modifiers 8 min. 34 sec.19. Using the FFD modifiers to deform the tires 6 min. 28 sec.20. Setting up a path animation 5 min. 49 sec.21. Adding automatic steering 5 min. 6 sec.22. Starting to add automatic wheel rotation 11 min.23. Finalizing the automatic wheel rotation 5 min. 16 sec.24. Starting to conform the car to the ground 3 min. 37 sec.25. Continuing to conform the car to the ground 6 min. 56 sec.26. Finalizing the car to the ground 9 min. 24 sec.
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Digital - Tutors Creative Development: Advanced Car Rigging in 3ds Max with Stewart Jones English | 2 hrs. 52 min. | Video: VP6 (.flv) 1280?720 | Audio: MP3 44.1KHz mono | 1.33 GB Throughout this 3ds Max tutorial, we will take a look at how to create an animation rig with automatic controls for