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Digital - Tutors Creating Game Weapons in CINEMA 4D and ZBrush 4

Digital - Tutors Creating Game Weapons in CINEMA 4D and ZBrush 4
English | 2 hrs. 14 min. | Video: VP6 (.flv) 782x646 | Audio: MP3 44.1KHz mono | 758 MB

In this series of lessons we are going to go through the process of building and detailing a sword using CINEMA 4D and ZBrush.
When building 3D assets, the ability of your computer to manipulate those objects is limited, especially when dealing with very high resolution meshes. Because of this, we use 2D images, like normal maps, to simulate the high resolution detail in a way that we can more easily use. In this course, we will build a sword from scratch in CINEMA 4D. Once the base geometry is modeled, we will completely sculpt and paint the sword in ZBrush using a variety of techniques. To finish up, we will generate maps for the color and sculpted detail and use GoZ to quickly transfer all of the data back to CINEMA 4D. When you are done, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with CINEMA 4D and Zbrush and creating useable assets from them.Project Files Included (121 MB)
Lesson Outline (17 lessons)

1. Introduction and project overview 1 min. 5 sec.


2. Creating the main blade shape 9 min. 54 sec.


3. Adding thickness to the blade 11 min. 26 sec.


4. Modeling the guard 6 min. 48 sec.


5. Building the grip 5 min. 44 sec.


6. Transferring geometry to ZBrush 4 min. 39 sec.


7. Sharpening and shaping the blade 5 min. 9 sec.


8. Adding irregularity to the blade 5 min. 58 sec.


9. Painting the blade 12 min. 39 sec.


10. Sculpting and painting the bony prongs 8 min. 37 sec.


11. Sculpting and painting the guard 13 min. 26 sec.


12. Detailing the pommel 8 min. 29 sec.


13. Detailing the grip 9 min. 1 sec.


14. Adding new geometry to the hilt 10 min. 7 sec.


15. Creating UV maps 9 min. 23 sec.


16. Transferring geometry and maps from ZBrush 7 min.


17. Making final material adjustments 5 min. 3 sec.

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